


An Uber shader is then used to setup the material for the sticker and use of the transparent node map to mask out the background area (this is where it doesn't render correctly). The area around the image is UV mapped and scaled appropriately around the sticker image and the material slot for the image is assigned to this area. These include black and white, white and black, black and transparent and white and transparent versions. Only the non transparent PNGs (those with solid black and solid white) have any effect. Embedded within the test file are four variants of each of the Logo image maps. an emission) but for this test simple diffuse materials were used. The material of the sticker can be anything (e.g.

I particularly want the background area of the assigned material zone to disappear so that the image appears to be printed onto the surface. The problem is even more apparent on metallic or diffuse objects. I was using the Uber Shader Glass material setting but because that introduces other issues I have also tested it on a Uber Shader Metallic material as well. I'm trying to achieve a simple effect where an image map is used as a sticker on an object.
